Monday, February 28, 2011

Mobile Learning Lab

I have actually been experimenting with the use of cell phones in class. Students always want to have their cell phone with them and love text messaging so I thought rather than fight them on this I would utilize their cell phones. I set up a couple questions that serve as quick assessments and reflection on a day's learning. Using polleverywhere.com I set up simple questions such as "How do you feel you understood the material covered in class today?" the students are able to text a key code that matches up with their particular thoughts. I have found that these are a simple way to gauge class feedback and it's something the kids enjoy partaking in as well.

Friday, February 25, 2011

Part D: Findings and Implications

As discussed in part C my project is progressing forward, and I am on pace to put everything into action in April. This week I have hit a bit of a snag in moving forward with the curriculum the kids need to learn to take part in the project. Due to weather we only had 1 day of school this week!! I have been able to to coordinate a collaborating class with a teacher in Vermont and as soon as we our back at school the students will have a test Skype session with their Vermont teammates. My hope is that this session will offer something we talk about in engineering which is "proof of concept." I'll get feedback from the students after they Skype with their partners and if they are able to communicate and share effectively this will demonstrate one of my big goals for the project; communicate effectively via video chat as they would in person. So even though the students aren't beginning the project yet, a successful test run with Skype will help solidify that one of my problems of practice has been successfully addressed.

Having developed this project basically from scratch I now fully realize what a huge undertaking it has been. Fortunately now that a lot of the ground work has been laid when I do this project or a similar one in the future I'll already have a lot of the curriculum for it created. All I'll need to do is find a collaborating teacher who is willing to try something new.

In order for a project like this two work it a few things are necessary. First, obviously is the access to necessary technology that allows videoconferencing without any hiccups or internet interruptions. Second, the students need to be introduced to it and they need to buy into it. The students should be excited about the opportunity to video conference with students from other schools and take part in a project they haven't experienced before. Third, the teachers have to be organized and fully on board. This project requires a fair amount of prep time to schedule meeting times and set deadlines and if either of the teachers aren't fully committed the students will suffer.

Upon the completion of the project this spring I hope that it goes well enough that I haven't been turned off to this type of collaboration. No matter I have invested a lot of time in this project and it is certainly something I will do again. Depending on the quality of work the students create with their collaborators maybe I will change the time constraints placed on the students to finish their necessary design work. I look forward to the students reactions and suggestions for a smoother implementation the second time around. It would be great if my collaborating teacher is one that I can work with on a regular basis and we can develop a comfort level with each other.

Sunday, February 20, 2011

Part C: Implementation

Part B: Storyboard and Script

Previously our group decided that we would be teaching how to use Window Movie Maker and that we would be creating a Prezi with the step by step instructions on how to use Movie Maker. Our group met again on Saturday evening to share our progress on our individual storyboards and scripts. While each of us chose a slightly different way to layout how we will be creating our section of the Prezi I feel that in reading the storyboards and scripts it is easy to get a feel for how each section will be taught. In the document linked to below it is clear each group member has put lots of time into scripting the flow of their section and in some cases even provided screen shots of the images that will appear in the Prezi. My section of the project has to do with adding titles, and captions to pictures and editing track timings. Other group members have said that as they continue to work their storyboards will be revised and refined before they begin to create their section of the Prezi.

Based on our most recent meeting and the work done in the storyboards some group members will be narrating their portion where as others will rely on text and pictures to describe how to use Movie Maker. I have been experimenting with the use of audio in Prezi and at the beginning of my section I'm going to have an audio introduction explain what will be taught and then the path I create will use text and screenshots from Movie Maker to demonstrate how to use the specific skills in Movie Maker. We will be meeting again next Sunday to discuss the progress we are making in the Prezi and to come up with a logical path to follow so that the view will come away understanding the essentials of Movie Maker.

Storyboard

Script


Sunday, February 13, 2011

Web-Conferencing

Our group used both vyew.com and Googledocs to do web-conferencing. We found that while vyew.com had more functionality as far as communication went we had some technical problems with it. Vyew.com offered web and audio chat which was a nice plus but not all group members had webcams or microphones. The second time we met we used Googledocs and although we weren't able to video chat the sharing of documents went much smoother and we were able to communicate without any problems using the IM feature. For our future meetings we will use Googledocs as it provides a greater comfort level for the group members. I plan on using either vyew.com or Skype in my classroom during the implementation phase of my Wicked Problem Project, this will allow for quick and clear communication for team members in different schools.

Part A: Brainstorming Session

For our first meeting we used vyew.com and found that some of us had some difficulties viewing the public document so for out second meeting we used Googledocs and things went much smoother, the realtime editing capabilites proved to be very useful. Using vyew.com did offer the ability to video and audio chat but not all group members had webcams and microphones and sometimes there were problems with audio echoing so we just decided to communicate through the IM feature on the site. As a result of the difficulties we decided to meet on Googledocs for our second meeting and use the IM feature there as well. Once we got past the difficulties of the first meeting things progressed nicely, we were able to communicate without any problems on Googledocs. I had not used Googledocs to collaborate in this way and I was very impressed by the ease with which we could all edit the shared document and format it how we saw fit. This feature avoids the group having to send endless emails in which the intent of the writer can sometimes be clouded by the reader, when you are all chatting in person discrepancies can be cleared up immediately. When working on group projects in the past I have enjoyed the aspect of meeting in person and getting to know the group members a little better but being involved in an online class that is not really possible and I would consider web-conferencing to be the next best thing. All group members were present for both meetings and the chat logs are included below.

Second meeting

https://angel.msu.edu/AngelUploads/Files/bobalik_msu_edu/brainstorming_part2.docx

First Meeting

https://angel.msu.edu/AngelUploads/Files/bobalik_msu_edu/Room_Chat3.pdf


During our first two meetings we decided that we would be teaching how to use the program Windows Movie Maker and we would teach it through the use of Prezi Presentation software.

We broke up the teaching of Movie Maker into the following areas; starting a project which includes uploading and capturing video and pictures, editing a project, which covers video effects, slide transitions, and text and credit editing, and finishing a project which includes how to export a finished movie to a hard drive, disk or the web. The teaching of editing a project will be shared by two group members as there is more to teach in this section. Each group member will have two and a half minutes to explain their section for a total of a ten minutes presentation.

At the conclusion of the second meeting we decided to meet again on the 19th of February to make sure the storyboards are finished, coherent and cohesive with one another.

Saturday, February 12, 2011

Part B: Application of TPACK

I have chosen to do a project that relies heavily on both collaboration and application-based learning. In my experience these two pedagogies have proven effective ways of teaching and when students are finished with projects the material they learn takes on meaning. I like to do projects in which the students are actually applying what they learn. In the engineering field in which I teach I really feel this is the only effective way to teach, the students need to understand what the work environment will be like in this field after they graduate. I also make use of student collaboration. Engineering seldom work alone and are typically split into teams to tackle specific problems. I have chosen technology that will facilitate the use of these two strategies. The students will have access to laptops with webcams and Skype for real-time communication with their collaborating partners at other schools. While perhaps lacking the intimate face-to-face communication collaborating via webcam will give the students the feel of what its like to work in the business world in which long distance collaborating is becoming more common to save on travel costs.

With the goal of having students successfully use the design process in design teams the new technologies the students will use will make long distance collaboration a smooth operation. If the students only had access to basic email or blogs to communicate back and forth lots of time would be wasted in determining workloads and goals for the projects. But having webcams to Skype back and forth students can get instant access to group members to troubleshoot problems that will inevitably pop up over the course of their design work. Developing the skills to collaborate electronically via webcam will give these students a leg up as they enter the workplace and are able to show their bosses they can be effective communicators in a variety of mediums.

The goal by the end of this project will be for the students to understand the design process and how design problems are solved in teams. To truly be effective the content that students will be learning needs to be experienced. A student will not be able to recite a lecture word for word, or a passage from a book word for word, but if you ever ask a student what he or she did over the weekend you get a minute by minute breakdown of everything that happened. That is because they were living it and experiencing it. Content needs to be experienced in the same way and that’s what this project does. Instead of me telling the students “in the real-world you would be working in design teams” they are actually collaborating with a group with defined goals and workloads much like what would be taking place in the business world. Instead of taking a written test about what design teams do in the work place when the project is done and the students reflect on their experience they will be able to describe what they did when problems arose or how they created their final presentations.

Wednesday, February 2, 2011

Description of a Need or Opportunity

At the beginning of the 2009-2010 school year I began teaching a new engineering course as part of the Project Lead The Way (PLTW) program. This is a program that allows students interested in the engineering field as a career get exposure to different areas of engineering such mechanical, electrical and architectural engineering. The course I teach focuses heavily on the design process and the students work frequently in design teams to come up with and present solutions to the problems they’ve been presented. In the class I have had business professionals as guest speakers from local businesses and manufacturers and they’ve talked a lot about the business they do with companies from other states and other countries. The business professionals have explained that often times the collaboration is done via video conferencing. Teams in different locations work together, communicate daily, set expectations, duties and deadlines without ever meeting face to face. These sessions allow for much of the same benefits as face-to-face meetings but are big time and money savers on the part of the industries. My goal is to be able to set up similar videoconference collaboration opportunities for my students with other classes teaching the same (PLTW) curriculum.

To make my plans a reality I have a few things working in my favor. First the computers in my classroom have been upgraded so that there is one for each student and all of them are equipped with webcams and Skype. Second, through the PLTW network I have access to teacher forums that I can arrange time for collaboration with teachers around the country. In our separate classrooms we the teachers will be able to introduce the chosen design problem to our own students, then we can assign groups of students to work with one another. Once the groups have been assigned they can meet either via Skype or another instant messenger program if the collaborating school does not have access to webcams. Students would be able to share files through email and work together through division of labor to create a presentation using PowerPoint or some other presentations software that sums up their final solution. At the beginning of the project the students will work with team members to establish a frequency and method of communication (Skype).

In researching the issue of electronic vs. face-to-face collaboration I was able to find several articles through the Google Scholar search feature.
• http://www.dastous.us/edtechadvocate/2.pdf
• Asynchronous Computer-mediated Communication
versus Face-to-face Collaboration: Results on Student
Learning, Quality and Satisfaction by ROSALIE J. OCKER AND GAYLE J. YAVERBAUM

In the above articles there is a pervasive trend that online collaboration has not adversely affected the level of communication or information flow between parties involved when compared to face-to-face collaboration. The findings show that one drawback is the level of connection or the “intimacy” of the collaboration experience is diminished when done online compared to face-to-face.

Over the course of the CEP 812 I hope to initialize the early stages of this project. I will put a “want ad” in the PLTW forums looking for teachers interested in a collaboration project and share how I’d like to have our classes work together on the one of the design problems that they must solve. Given the time constraints of this course the final design solutions created by the students may occur after the conclusion of this course. After the conclusion of CEP 812 the students will complete their final design solutions and work with their partners to create presentations to be shown to their respective classes. Something that should make this project more workable is that all PLTW courses use the same curriculum so any teacher that I am able to collaborate with will be using the same material I am. The design problems that the students address are typically laid out to be completed over the course of two weeks so I would look to keep that same time frame.

The success of the project can be gauged by several metrics. The first is the successful completion of the given design problem in a specified time that meets any given constraints. I have finished products that the students created without the benefit of the new collaboration experience and I can look for improvements in quality. Also, feedback from the students can be used to determine the value gained from the unique collaboration experience. The feedback from the students will be used to see whether there was shared quantity of work, open communication throughout the project, and if team guidelines were followed throughout the project. Ultimately I would like to see that the level of communication between the students was not adversely affected during their new collaboration experience.